Inspirit
Virtual Reality for immersive education
The Company: Inspirit is an education technology platform that offers a gamified VR-based approach to teaching science. The Palo Alto, California start-up has a brilliant vision backed by research conducted at Georgia Tech and Stanford U to prove that immersive experiential learning has a higher rate of retention amongst learners. With the parallel development in the world of Virtual Reality technology, Inspirit aims to be an early mover in using the exciting medium for education.
Learning: When the founders approached QBF to build their identity and interactive platforms, it was a new space for us as well. The next few months had us diving into this stimulating medium, losing ourselves within Oculus and Cardboard headsets, re-learning the basics of typography, colour and composition to design in a very different dimension. An expansive brand identity was created to work across print, motion and VR. Interfaces for web, apps and 3 and 6-DoF worlds enable users to engage with Inspirit's content.
The Outcome: Inspirit now provides thousands of research-backed 3D and VR STEM resources designed to educate and engage to over 40,000 educators and learners around the globe.
Read LessBranding / Digital
Collaborators:
Treemouse (App and Portal UI), Arush Dev (3D Motion), Shantam Khanna (Sonic Identity)
Team:
Shirish Ghatge, Aradhana Rawat, Kriti Monga,
Hanumant Khanna